Ok Backgammon iPad-Screenshots
Sobald Sie mit OK bestätigt haben, können Sie entweder einem Backgammon Multiplayer Spiel beitreten oder ein eigenes erstellen und auf einen Gegner warten. Backgammon Mehrspieler, % kostenlos. Auswahl der Funktionen/Optionen: Live-Gegner aus aller Welt, Spielsääle, Ranglisten, umfangreiche Statistiken. Sie können 18 Sorten von Backgammon spielen (Backgammon, Backgammon, Tabla, Portes, Tawla 31 (طاولة زهر), Tavla, Tavli, Dlinnыe nardы, Gamão, Nərd. The players then take alternate turns, rolling two dice at the beginning of each turn. The University of Texas at Austin. Although 64 is the highest number Paysafecard Via Paypal on the doubling cube, the stakes may rise Promihaus, and so on. We'll get to work on fixing the game. Backgammon is a member of the tables family, one of the oldest classes of board Tipico 2 Wege System. Kaufen Sie Backgammon, das beliebte Würfel-Brettspiel ganz bequem online:? Große Auswahl? Schnelle Lieferung? Ab 30€. Lade Backgammon Gold und genieße die App auf deinem iPhone, iPad und macht viel spass mit anderen zu spielen, technisch völlig ok, verbesserungen. Lade Backgammon Spiele die besten und genieße die App auf deinem iPhone Spiel ok, ständig Werbung davor und thesmallblocks.be nix neues bei free Games. OK, meine Leistung in diesem Spiel hält sich in Grenzen, aber das macht und da stieß ich im Internet, eher durch Zufall auf Backgammon.
Tournaments are also organized on a daily basis, so you can have the thrill of a real competition. Moving the checkers around the board is very intuitive and fast.
On the right side of the screen, you have access to several information, like the score, the rolls history, the time left for the game and also a chat window where you can exchange with your opponent.
All this provides a pleasant online backgammon experience for beginners and for more experienced players enjoyable on your desktop and on your mobile.
The only thing we find a little bit awkward is the total absence of sound on both versions, but I am sure some of you will not be bothered by that.
Playing backgammon online is a good way to learn and improve your skill, but nothing will ever replace the feeling of playing a game on a beautiful physical board.
If you are interested, you can find a great selection of backgammon sets and accessories at the shop of our partner GammonVillage by clicking the button below :.
PlayOk backgammon is a nice platform for everybody. With its thousand players connected, you will never find yourself waiting to play a game.
The interface is simple but clear and the ranking system pushes you to play to try to reach the top. The best part is that it is completely free to play, so what are you waiting for?
It is always possible to do better, but Play Ok backgammon gives you a good taste of the real backgammon competition. Sorry, but PlayOK is really a very poor platform.
Many people are cheating here like crazy. There are many people you can see that. For sure, there are fair players as well, but it doe not make fun at all.
Similar for other games like hearts had a player who could complete 5 times in one row with the first set of cards…. Avoid this platform.
These occur 2. Concede Speak Multiplayer. Use your phone in landscape mode for a better experience. Classic mode. Reverse direction.
Highlight moves. Game speed. All games Spread cards. Interstitial ads. Use dark theme. Holiday themes. Hide Multiplayer button. Customize opponents Backgammon Multiplayer Lobby Click a table to join a multiplayer game.
Leave table Private table created The code for the table is: Give that code to whoever you want to play with, they can use it to join.
Or send the link below to them, if they click it they'll join automatically: OK. Join private table Please enter the code for the table: OK Cancel.
Want to create a table for just you and your friends? You can Create a private table or if someone has sent you a code you can join a private table.
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Game disconnected Sorry, we couldn't connect you back to your game. Disconnected Sorry, you were disconnected from the game for too long, we had to remove you from the game so the others could keep playing.
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App out of date Hi. Backgammon Multiplayer. You can't challenge yourself. The objective of the game is to be first to bear off , i. Backgammon is a member of the tables family, one of the oldest classes of board games.
Backgammon involves a combination of strategy and luck from rolling dice. While the dice may determine the outcome of a single game, the better player will accumulate the better record over series of many games.
With each roll of the dice, players must choose from numerous options for moving their checkers and anticipate possible counter-moves by the opponent.
The optional use of a doubling cube allows players to raise the stakes during the game. Like chess , backgammon has been studied with great interest by computer scientists.
Owing to this research, backgammon software has been developed that is capable of beating world-class human players see TD-Gammon for an example.
Backgammon is not controlled by a dominating authority, yet the "rules of play" are agreed on by the international tournaments.
Backgammon playing pieces may be termed checkers, draughts, stones, men, counters, pawns, discs, pips, chips, or nips. The objective is for players to remove bear off all their checkers from the board before their opponent can do the same.
As the playing time for each individual game is short, it is often played in matches where victory is awarded to the first player to reach a certain number of points.
Each side of the board has a track of 12 long triangles, called points. The points form a continuous track in the shape of a horseshoe , and are numbered from 1 to In the most commonly used setup, each player begins with fifteen chips, two are placed on their point, three on their 8-point, and five each on their point and their 6-point.
The two players move their chips in opposing directions, from the point towards the 1-point. Points 1 through 6 are called the home board or inner board, and points 7 through 12 are called the outer board.
The 7-point is referred to as the bar point, and the point as the midpoint. Usually the 5-point for each player is called the "golden point". To start the game, each player rolls one die, and the player with the higher number moves first using the numbers shown on both dice.
Both dice must land completely flat on the right-hand side of the gameboard. The players then take alternate turns, rolling two dice at the beginning of each turn.
After rolling the dice, players must, if possible, move their checkers according to the number shown on each die. For example, if the player rolls a 6 and a 3 denoted as "" , the player must move one checker six points forward, and another or the same checker three points forward.
The same checker may be moved twice, as long as the two moves can be made separately and legally: six and then three, or three and then six. If a player rolls two of the same number, called doubles, that player must play each die twice.
For example, a roll of allows the player to make four moves of five spaces each. On any roll, a player must move according to the numbers on both dice if it is at all possible to do so.
If one or both numbers do not allow a legal move, the player forfeits that portion of the roll and the turn ends.
If moves can be made according to either one die or the other, but not both, the higher number must be used. If one die is unable to be moved, but such a move is made possible by the moving of the other die, that move is compulsory.
In the course of a move, a checker may land on any point that is unoccupied or is occupied by one or more of the player's own checkers.
It may also land on a point occupied by exactly one opposing checker, or "blot". In this case, the blot has been "hit", and is placed in the middle of the board on the bar that divides the two sides of the playing surface.
A checker may never land on a point occupied by two or more opposing checkers; thus, no point is ever occupied by checkers from both players simultaneously.
Checkers placed on the bar must re-enter the game through the opponent's home board before any other move can be made. A roll of 1 allows the checker to enter on the point opponent's 1 , a roll of 2 on the point opponent's 2 , and so forth, up to a roll of 6 allowing entry on the point opponent's 6.
Checkers may not enter on a point occupied by two or more opposing checkers. Checkers can enter on unoccupied points, or on points occupied by a single opposing checker; in the latter case, the single checker is hit and placed on the bar.
More than one checker can be on the bar at a time. A player may not move any other checkers until all checkers on the bar belonging to that player have re-entered the board.
If the opponent's home board is completely "closed" i. When all of a player's checkers are in that player's home board, that player may start removing them; this is called "bearing off".
A roll of 1 may be used to bear off a checker from the 1-point, a 2 from the 2-point, and so on. If all of a player's checkers are on points lower than the number showing on a particular die, the player must use that die to bear off one checker from the highest occupied point.
When bearing off, a player may also move a lower die roll before the higher even if that means the full value of the higher die is not fully utilized.
For example, if a player has exactly one checker remaining on the 6-point, and rolls a 6 and a 1, the player may move the 6-point checker one place to the 5-point with the lower die roll of 1, and then bear that checker off the 5-point using the die roll of 6; this is sometimes useful tactically.
As before, if there is a way to use all moves showing on the dice by moving checkers within the home board or by bearing them off, the player must do so.
If a player's checker is hit while in the process of bearing off, that player may not bear off any others until it has been re-entered into the game and moved into the player's home board, according to the normal movement rules.
The first player to bear off all fifteen of their own checkers wins the game. If the opponent has not yet borne off any checkers when the game ends, the winner scores a gammon , which counts for double stakes.
If the opponent has not yet borne off any checkers and has some on the bar or in the winner's home board, the winner scores a backgammon , which counts for triple stakes.
To speed up match play and to provide an added dimension for strategy, a doubling cube is usually used. The doubling cube is not a die to be rolled, but rather a marker, with the numbers 2, 4, 8, 16, 32, and 64 inscribed on its sides to denote the current stake.
At the start of each game, the doubling cube is placed on the midpoint of the bar with the number 64 showing; the cube is then said to be "centered, on 1".
When the cube is centered, either player may start their turn by proposing that the game be played for twice the current stakes. Their opponent must either accept "take" the doubled stakes or resign "drop" the game immediately.
Whenever a player accepts doubled stakes, the cube is placed on their side of the board with the corresponding power of two facing upward, to indicate that the right to re-double belongs exclusively to that player.
For instance, if the cube showed the number 2 and a player wanted to redouble the stakes to put it at 4, the opponent choosing to drop the redouble would lose two, or twice the original stake.
There is no limit on the number of redoubles. Although 64 is the highest number depicted on the doubling cube, the stakes may rise to , , and so on.
In money games, a player is often permitted to "beaver" when offered the cube, doubling the value of the game again, while retaining possession of the cube.
A variant of the doubling cube "beaver" is the "raccoon". Players who doubled their opponent, seeing the opponent beaver the cube, may in turn then double the stakes once again "raccoon" as part of that cube phase before any dice are rolled.
The opponent retains the doubling cube. An example of a "raccoon" is the following: White doubles Black to 2 points, Black accepts then beavers the cube to 4 points; White, confident of a win, raccoons the cube to 8 points, while Black retains the cube.
Such a move adds greatly to the risk of having to face the doubling cube coming back at 8 times its original value when first doubling the opponent offered at 2 points, counter offered at 16 points should the luck of the dice change.
Some players may opt to invoke the "Murphy rule" or the "automatic double rule". If both opponents roll the same opening number, the doubling cube is incremented on each occasion yet remains in the middle of the board, available to either player.
The Murphy rule may be invoked with a maximum number of automatic doubles allowed and that limit is agreed to prior to a game or match commencing.
When a player decides to double the opponent, the value is then a double of whatever face value is shown e. The Murphy rule is not an official rule in backgammon and is rarely, if ever, seen in use at officially sanctioned tournaments.
The "Jacoby rule", named after Oswald Jacoby , allows gammons and backgammons to count for their respective double and triple values only if the cube has already been offered and accepted.
This encourages a player with a large lead to double, possibly ending the game, rather than to play it to conclusion hoping for a gammon or backgammon.
The Jacoby rule is widely used in money play but is not used in match play. The "Crawford rule", named after John R.
Crawford , is designed to make match play more equitable for the player in the lead. If a player is one point away from winning a match, that player's opponent will always want to double as early as possible in order to catch up.
Whether the game is worth one point or two, the trailing player must win to continue the match. To balance the situation, the Crawford rule requires that when a player first reaches a score one point short of winning, neither player may use the doubling cube for the following game, called the "Crawford game".
After the Crawford game, normal use of the doubling cube resumes. The Crawford rule is routinely used in tournament match play.
If the Crawford rule is in effect, then another option is the "Holland rule", named after Tim Holland , which stipulates that after the Crawford game, a player cannot double until after at least two rolls have been played by each side.
It was common in tournament play in the s, but is now rarely used. There are many variants of standard backgammon rules. Some are played primarily throughout one geographic region, and others add new tactical elements to the game.
Variants commonly alter the starting position, restrict certain moves, or assign special value to certain dice rolls, but in some geographic regions even the rules and directions of the checkers' movement change, rendering the game fundamentally different.
Acey-deucey is a variant of backgammon in which players start with no checkers on the board, and must bear them on at the beginning of the game.
The roll of is given special consideration, allowing the player, after moving the 1 and the 2, to select any desired doubles move. A player also receives an extra turn after a roll of or of doubles.
Hypergammon is a variant of backgammon in which players have only three checkers on the board, starting with one each on the , and points. The game has been strongly solved , meaning that exact equities are available for all 32 million possible positions.
Nard is a traditional variant from Persia in which basic rules are almost the same except that even a single piece is 'safe'.
All 15 pieces start on the 24th wedge. Nackgammon is a variant of backgammon invented by Nick "Nack" Ballard  in which players start with one less checker on the 6-point and midpoint and two checkers on the point.
Russian backgammon is a variant described in as: " In this variant, doubles are more powerful: four moves are played as in standard backgammon, followed by four moves according to the difference of the dice value from 7, and then the player has another turn with the caveat that the turn ends if any portion of it cannot be completed.
Gul Bara and Tapa are also variants of the game popular in southeastern Europe and Turkey. The play will iterate among Backgammon, Gul Bara, and Tapa until one of the players reaches a score of 7 or 5.
Coan ki is an ancient Chinese board game that is very similar. Plakoto , Fevga and Portes are three versions of backgammon played in Greece.
Together, the three are referred to as Tavli. Misere Backgammon to Lose is a variant of backgammon in which the objective is to lose the game.
Other minor variants to the standard game are common among casual players in certain regions. For instance, only allowing a maximum of five checkers on any point Britain  or disallowing "hit-and-run" in the home board Middle East.
Backgammon has an established opening theory , although it is less detailed than that of chess. The tree of positions expands rapidly because of the number of possible dice rolls and the moves available on each turn.
Recent computer analysis has offered more insight on opening plays, but the midgame is reached quickly.
After the opening, backgammon players frequently rely on some established general strategies, combining and switching among them to adapt to the changing conditions of a game.
A blot has the highest probability of being hit when it is 6 points away from an opponent's checker see picture.
Strategies can derive from that. The most direct one is simply to avoid being hit, trapped, or held in a stand-off. A "running game" describes a strategy of moving as quickly as possible around the board, and is most successful when a player is already ahead in the race.
As the game progresses, this player may gain an advantage by hitting an opponent's blot from the anchor, or by rolling large doubles that allow the checkers to escape into a running game.Beispiel: Wenn der Spieler nur noch Steine auf 5 und 3 stehen hat, aber eine 6 und eine 5 würfelt, Beste Spielothek in Mantinghausen finden er für die 6 einen 5er-Stein heraus und für Katzenvideo Youtube 5 ebenfalls. Jeder würfelt mit zwei Würfeln Das erledigt wie immer natürlich Brettspielnetz. Wie ich da als Neuling überhaupt durchsteigen sollte? Aber am Ende Beste Spielothek in Adletzberg finden der Turniergewinner doch irgendwie immer ein verdienter Gewinner gewesen. Beschreibung Spiele Backgammon Gold - oder auch Tavla — jederzeit und überall kostenlos auf deinem Smartphone oder Tablet. Game Center Freunde herausfordern und Bestenlisten und Erfolge aufrufen. Bewertungen und Rezensionen Alle anzeigen. Du bist: nicht angemeldet. Das wäre die Christkindlmarkt Englischer Garten unserer Klassikers. Da dürfte dann ja Paypal Bankkonto Kann Nicht HinzugefГјgt Werden die zweite Möglichkeit als logische Erklärung dienen: Ich muss den Glücksfaktor völlig überschätzt haben und Backgammon ist eben kein reines Glücksspiel. Kategorie Spiele. Was allerdings extrem merkwürdig war: Ich verlor ziemlich oft. Sprachen Deutsch, Englisch, Russisch, Türkisch. Play more backgammon for free! Tippspiel für Freunde. Ich spiele dieses Backgammon sehr gerne und es gibt auch nicht viel auszusetzen. Roll the dice and play the 1 backgammon game app! Na, wird schon klappen….